NeoJetAngel STO - Terran Trailblazer Science Warship - Solo Elite Build Primer
Warship Stealth Torps
Build Level: Elite
Solo ISE Difficulty: Hard
Run DPS: SCM - Infected [LR] (S) - [04:47] DMG(DPS) - Zanelli: 231.36M(805.85K)
Starship Gear
Fore Weapons: Enhanced Bio-Molecular Photon Torpedo, Delphic Distortion Torpedo, Neutronic Torpedo, Dark Matter Quantum Torpedo
Aft Weapons: Modulating Competition Mine, Thoron Infused Quantum Mine, Black Ops Mine
Main Set: Elite Fleet Intervention Protomatter Deflector Array, Colony Deteriorating Secondary Deflector, Prevailing Innervated Impulse Engines, Mycelial Harmonic Matter-Antimatter Core, Tilly's Review-Pending Modified Shield
Devices: Temporal Negotiator, Auxiliary Battery - Large, Reactive Armor Catalysts, Deuterium Surplus
Universal Consoles: Lorca's Custom Fire Controls
Engineering Consoles: Phased-Space Membrane, Opening Salvo
Science Consoles: Swarmer Matrix, Agony Redistributor, Graviton Displacer, Ferrofluid Hydraulic Assembly, Ordnance Accelerator
Tactical Consoles: 4x Vulnerability Locator [Torp]
Traits
Personal Space Traits: Adaptive Offense, Self-Modulating Fire, Context is for Kings, Hot Pursuit, Fragment of AI Tech, Unconventional Systems, Resonating Payload Modification, Terran Targeting Systems, Intelligence Agent Attache,The Boimler Effect
Starship Traits: Ceaseless Momentum, Subspatial Warheads, Entwined Tactical Matrices, Terran Goodbye, Rapid-Emitting Armaments, Reverberation
Space Reputation Traits (Rank 2): Torpedo Pre-Fire Sequence, Tyler's Duality, Advanced Targeting Systems, Precision, Omega Kinetic Shearing
Bridge Officer Stations
Science Kentari: Tractor Beam I, Destabilizing Resonance Beam I, Gravity Well I
Tactical SRO (Cunius): Beams: FIre at WIll I, Cannons: Scatter Volley I, Torpedoes: High Yield III
Tactical SRO (T'Vol): Kemocite-Laced Weaponry I, Mines: Dispersal Pattern Beta I
Engineer Kentari: Emergency Power to Engines I
Science Pirate (MCspud): Jam Targeting Sensors I, Very Cold In Space II, Concentrate Firepower III, Suppression Barrage III
Duty Officers
Projectile Weapons Officer: Reduces the recharge of Mines
Emergency Conn Officer: Recharges Evasive Maneuvers when using Emergency Power to Engines
Projectile Weapons Officer: Buffs Critical Severity when firing Projectiles
Security Officer: Buffs Critical Chance & teamwide Maximum Hull
Explosives Expert: Torpedoes Placate while not threatening
Deflector Officer: Cooldown reduction for Science & Command Bridge Officer Abilities
Tray & Spambars
Tray 10 -> 9: Main Spambar & Fires High Yields
Tray 8: Secondary Spambar Fires Spreads
Tray 1-4: Everything else manually activated
Captain Specialization
Temporal Operative(Primary) & Strategist(Secondary)
orIntelligence Officer(Primary) & Temporal Operative(Secondary)
Video Parse
Posted by Zanelli on Thursday 2nd of June 2022 01:45:15 AM