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NeoJetAngel STO - Terran Trailblazer Science Warship - Solo Elite Build Primer

Warship Stealth Torps

Build Level: Elite

Solo ISE Difficulty: Hard

Run DPS: SCM - Infected [LR] (S) - [04:47] DMG(DPS) - Zanelli: 231.36M(805.85K)

Starship Gear

Fore Weapons: Enhanced Bio-Molecular Photon Torpedo, Delphic Distortion Torpedo, Neutronic Torpedo, Dark Matter Quantum Torpedo

Aft Weapons: Modulating Competition Mine, Thoron Infused Quantum Mine, Black Ops Mine

Main Set: Elite Fleet Intervention Protomatter Deflector Array, Colony Deteriorating Secondary Deflector, Prevailing Innervated Impulse Engines, Mycelial Harmonic Matter-Antimatter Core, Tilly's Review-Pending Modified Shield

Devices: Temporal Negotiator, Auxiliary Battery - Large, Reactive Armor Catalysts, Deuterium Surplus

Universal Consoles: Lorca's Custom Fire Controls

Engineering Consoles: Phased-Space Membrane, Opening Salvo

Science Consoles: Swarmer Matrix, Agony Redistributor, Graviton Displacer, Ferrofluid Hydraulic Assembly, Ordnance Accelerator

Tactical Consoles: 4x Vulnerability Locator [Torp]

Will be updated later when the ui is fixed


Personal Space Traits: Adaptive Offense, Self-Modulating Fire, Context is for Kings, Hot Pursuit, Fragment of AI Tech, Unconventional Systems, Resonating Payload Modification, Terran Targeting Systems, Intelligence Agent Attache,The Boimler Effect

Starship Traits: Ceaseless Momentum, Subspatial Warheads, Entwined Tactical Matrices, Terran Goodbye, Rapid-Emitting Armaments, Reverberation

Space Reputation Traits (Rank 2): Torpedo Pre-Fire Sequence, Tyler's Duality, Advanced Targeting Systems, Precision, Omega Kinetic Shearing

Bridge Officer Stations

Science Kentari: Tractor Beam I, Destabilizing Resonance Beam I, Gravity Well I

Tactical SRO (Cunius): Beams: FIre at WIll I, Cannons: Scatter Volley I, Torpedoes: High Yield III

Tactical SRO (T'Vol): Kemocite-Laced Weaponry I, Mines: Dispersal Pattern Beta I

Engineer Kentari: Emergency Power to Engines I

Science Pirate (MCspud): Jam Targeting Sensors I, Very Cold In Space II, Concentrate Firepower III, Suppression Barrage III

Duty Officers

Projectile Weapons Officer: Reduces the recharge of Mines

Emergency Conn Officer: Recharges Evasive Maneuvers when using Emergency Power to Engines

Projectile Weapons Officer: Buffs Critical Severity when firing Projectiles

Security Officer: Buffs Critical Chance & teamwide Maximum Hull

Explosives Expert: Torpedoes Placate while not threatening

Deflector Officer: Cooldown reduction for Science & Command Bridge Officer Abilities

Tray & Spambars

Tray 10 -> 9: Main Spambar & Fires High Yields

Tray 8: Secondary Spambar Fires Spreads

Tray 1-4: Everything else manually activated

Captain Specialization

Temporal Operative(Primary) & Strategist(Secondary)


Intelligence Officer(Primary) & Temporal Operative(Secondary)

Video Parse

Posted by Zanelli on Thursday 2nd of June 2022 01:45:15 AM